Why Streaming Platforms Can Recommend the Perfect Film (But Game Stores Still Can’t) | Gameopedia Blog

Segments

Solutions

Products

Resources

About Us

Connect with us

SOLUTIONS

SEGMENTS

PRODUCTS

RESOURCES

COMPANY

SOLUTIONS

SEGMENTS

PRODUCTS

RESOURCES

COMPANY

Why Streaming Platforms Can Recommend the Perfect Film (But Game Stores Still Can’t)

If film and TV metadata can power recommendations across numerous media platforms, why don't we have the same for games?

If film and TV metadata can power recommendations across numerous media platforms, why don't we have the same for games?

Aleksander Kjeserud

Product Lead - Metadata & Taxonomy

@Gameopedia

Netflix cracked metadata for films and TV while game platforms still lag behind.

There’s a reason Netflix, Disney+, or HBO can recommend something you’ll actually enjoy on a Tuesday night when you're tired, vaguely sad, and don’t want to think too hard.

It’s not magic. It’s not even a particularly clever algorithm.

It’s metadata.

The film and TV industry, especially streaming platforms, has spent years building a structured understanding of:

  • What content is

  • How it feels

  • Who it’s for

Games, despite being a larger industry by revenue, are still working with something far less structured.

Look closely, and that gap is actually a moat. The platforms that close it first will win on:

How Streaming Learned to Describe Content

In the early days of streaming, recommendations weren’t exactly great.

Imagine watching Back to the Future and being recommended 2001: A Space Odyssey next. They’re both technically science fiction, but require completely different emotional states to appreciate.

The problem wasn’t the algorithm. It was the metadata.

Netflix became one of the most prominent examples of a platform investing heavily in human-led metadata tagging, an approach that is widely documented.

Using a 36-page training guide, paid taggers scored every title across dimensions like:

  • Romance levels

  • Narrative complexity

  • Emotional tone

This eventually generated nearly 77,000 unique micro-genre descriptors, including:

  • “Dark Suspenseful Gangster Dramas”

  • “Cerebral French Art House Movies”

Beyond tone and vibe, streaming metadata also captures:

  • Ratings (content descriptors and age guidance)

  • Runtime (time commitment)

  • Critic vs. audience scores

  • Awards and accolades

👉 The result: a structured answer to “What is this actually like to watch, and who is it for?”

What Game Metadata Looks Like Today

Open a typical game storefront and you’ll see:

  • Genre and subgenre

  • Community tags

  • User reviews

  • Price and screenshots

The structural problem isn’t that storefronts are doing nothing.

It’s that the current approach has a low ceiling.

  • Community-sourced tags are inconsistent

  • There’s no standard taxonomy

  • Interpretations vary across players

The same game can be tagged “hard” by one player and “casual” by another — not because either is wrong, but because there’s no shared framework.

What’s missing from game metadata:

  • Emotional context

  • Session expectations

  • Player intent and motivation

Ratings systems like ESRB or PEGI focus on content warnings, not experience.

They tell you what’s in a game — not what it feels like to play it.

The Biggest Gaps in Game Metadata (and What They Cost)

These gaps aren’t abstract. They create measurable problems across the entire discovery and commerce funnel.

1. Search Breaks When Metadata Is Thin

When a user searches for “cozy games,” keyword-heavy systems struggle to interpret intent.

  • Missing translations

  • Inconsistent labels

  • Poor query matching

👉 Result: users drop off or find irrelevant results.

2. Similarity Fails Without Deeper Context

Recommendation systems rely on shallow signals like genre.

Example: “Action”

  • One game → chaotic and silly

  • Another → slow and tactical

If metadata treats them as identical, recommendations will too.

👉 Result: “similar games” that feel nothing alike.

3. Emotional Tone Goes Uncaptured

Streaming answers:

  • Is this relaxing?

  • Is this intense?

Game metadata rarely does.

👉 Result: players can’t choose based on how they want to feel.

4. Session Length and Pacing Are Invisible

Films:

  • Runtime is explicit

Games:

  • No equivalent

Players can’t answer:

  • “Can I play this for 20 minutes?”

👉 Result: hesitation and abandoned sessions.

5. Product Pages Stay Thin at Scale

Without structured metadata:

  • Pages compete on price

  • Content becomes inconsistent

  • Information doesn’t scale

👉 Result: weaker conversion and unclear value.

6. AI Is Only as Good as the Data Behind It

AI systems rely on structured data.

Without it:

  • Recommendations degrade

  • Assistants give weak answers

  • Personalization fails

👉 Result: expensive AI, poor outcomes.

Why Streaming Got There First

Time

Film and TV have had decades to mature.

Structure

Films are:

  • Fixed

  • Linear

  • Consistent

Games are:

  • Interactive

  • Variable

  • Player-driven

That makes them harder to describe — but not impossible.

What Better Game Metadata Looks Like

A modern game metadata framework should answer:

👉 “What is this game actually like to play?”

That requires structured data across:

  • Emotional tone and vibes

  • Session profile

  • Pacing

  • Player motivation

  • Experiential complexity

This doesn’t replace genre.

It makes genre actually useful.

The Opportunity Ahead

This gap isn’t a small inefficiency.

It’s a structural weakness affecting:

  • Platforms → lost conversions

  • Developers → lost visibility

  • Players → frustration

Streaming proved the model works.

It just hasn’t been applied to games at scale.

The platforms that solve this won’t win because of better algorithms.

They’ll win because they finally gave those algorithms something worth working with.

Aleksander Kjeserud

Aleksander Kjeserud

Product Lead - Metadata & Taxonomy

Product Lead - Metadata & Taxonomy

@Gameopedia

@Gameopedia

© 2026 MaaP. All rights reserved.

© 2026 MaaP. All rights reserved.