
Custom Taxonomy & Tagging
Organize Games the Way
Players Actually Buy
Organize Games the Way Players Actually Buy
Inconsistent game data classification breaks search, frustrates users, and stalls your content scaling efforts.
Inconsistent game data classification breaks search, frustrates users, and stalls your content scaling efforts.
Gameopedia Metadata helps you restructure your catalogs with custom gaming taxonomies to improve your discovery strategy.
Gameopedia Metadata helps you restructure your catalogs with custom gaming taxonomies to improve your discovery strategy.
20 Years
of expertise across the global gaming industry
20 Years
of expertise across the global gaming industry
20 Years
of expertise across the global gaming industry
10M+ Data Points
Covering every aspect of a game, from mechanics to monetization
10M+ Data Points
Covering every aspect of a game, from mechanics to monetization
10M+ Data Points
Covering every aspect of a game, from mechanics to monetization
85,000 Titles Analyzed
Every one against the same structure, validated on ingest
85,000 Titles Analyzed
Every one against the same structure, validated on ingest
85,000 Titles Analyzed
Every one against the same structure, validated on ingest
Producer-Agnostic
One taxonomy across every store, platform, and publisher feed you ingest from
Producer-Agnostic
One taxonomy across every store, platform, and publisher feed you ingest from
Producer-Agnostic
One taxonomy across every store, platform, and publisher feed you ingest from
Game data, structured and nuanced for your system
Game data, structured and nuanced for your system
Built by people who understand game, for systems that don’t
Our taxonomists know games at the level of mechanics and monetisation, not just genre. They set the rules for how a title gets classified, and automation applies them across your whole catalog.
Built by people who understand game, for systems that don’t
Our taxonomists know games at the level of mechanics and monetisation, not just genre. They set the rules for how a title gets classified, and automation applies them across your whole catalog.
Structured for how games actually work
A game is rarely one thing. Editions, remasters, regional releases, and live service updates each get classified on their own terms instead of being flattened into one row.
Structured for how games actually work
A game is rarely one thing. Editions, remasters, regional releases, and live service updates each get classified on their own terms instead of being flattened into one row.
Classified the same way, whatever the source
Every source you pull from describes games its own way. We classify all of them against one taxonomy and revalidate as titles change, so your catalog stops disagreeing with itself.
Classified the same way, whatever the source
Every source you pull from describes games its own way. We classify all of them against one taxonomy and revalidate as titles change, so your catalog stops disagreeing with itself.
Maintained as a product, mapped to your model
The taxonomy already exists and stays maintained as games change. Take it as it stands, or map it onto the classifications your systems already use.
Maintained as a product, mapped to your model
The taxonomy already exists and stays maintained as games change. Take it as it stands, or map it onto the classifications your systems already use.


How we structure fragmented game data
How we structure fragmented game data
We break games down past genre
Mechanics, modes, themes, monetization, session length, player motivation. A game is not a title, a release date, and a genre. Your catalog shouldn't treat it like one.
We break games down past genre
Mechanics, modes, themes, monetization, session length, player motivation. A game is not a title, a release date, and a genre. Your catalog shouldn't treat it like one.
We break games down past genre
Mechanics, modes, themes, monetization, session length, player motivation. A game is not a title, a release date, and a genre. Your catalog shouldn't treat it like one.
We turn that into rules, not opinions
The taxonomy gets documented as classification logic: what qualifies, what doesn't, how to handle the edge cases. That's what makes it repeatable rather than subjective.
We turn that into rules, not opinions
The taxonomy gets documented as classification logic: what qualifies, what doesn't, how to handle the edge cases. That's what makes it repeatable rather than subjective.
We turn that into rules, not opinions
The taxonomy gets documented as classification logic: what qualifies, what doesn't, how to handle the edge cases. That's what makes it repeatable rather than subjective.
We apply it to every title, then keep applying it
Automation runs the structure across your whole catalog and revalidates as studios ship updates, editions, and regional releases. Coverage expands without the manual enrichment, and every system reading your catalog sees the same structure.
We apply it to every title, then keep applying it
Automation runs the structure across your whole catalog and revalidates as studios ship updates, editions, and regional releases. Coverage expands without the manual enrichment, and every system reading your catalog sees the same structure.
We apply it to every title, then keep applying it
Automation runs the structure across your whole catalog and revalidates as studios ship updates, editions, and regional releases. Coverage expands without the manual enrichment, and every system reading your catalog sees the same structure.
Industry-Specific Taxonomy That Scales
Industry-Specific Taxonomy That Scales
Digital Retailers
Merchandise on attributes that predict a purchase, instead of genre buckets that lump 400 titles together.
Cloud Gaming
Keep a library of thousands consistently classified, so browsing, search, and recommendations behave the same on every device you ship to.
Digital Distribution
One classification that holds across regions, platforms, editions, and re-releases, so the storefront never drifts out of sync with itself.
AdTech and Advertisers
Place ads against what a game actually contains: mechanics, themes, audience. Not an age rating and a guess.

Trusted game data, ready to build on.
Bring us your catalog and the classification problem you keep working around. We’ll help you make sense of it all.
Connect with us

Trusted game data, ready to build on.
Bring us your catalog and the classification problem you keep working around. We’ll help you make sense of it all.
Connect with us
© 2026 MaaP. All rights reserved.
© 2026 MaaP. All rights reserved.
© 2026 MaaP. All rights reserved.


