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Custom Taxonomy & Tagging

Organize Games the Way
Players Actually Buy

Organize Games the Way Players Actually Buy

Inconsistent game data classification breaks search, frustrates users, and stalls your content scaling efforts.

Inconsistent game data classification breaks search, frustrates users, and stalls your content scaling efforts.

Gameopedia Metadata helps you restructure your catalogs with custom gaming taxonomies to improve your discovery strategy.

Gameopedia Metadata helps you restructure your catalogs with custom gaming taxonomies to improve your discovery strategy.

20 Years

of expertise across the global gaming industry

20 Years

of expertise across the global gaming industry

20 Years

of expertise across the global gaming industry

10M+ Data Points

Covering every aspect of a game, from mechanics to monetization

10M+ Data Points

Covering every aspect of a game, from mechanics to monetization

10M+ Data Points

Covering every aspect of a game, from mechanics to monetization

85,000 Titles Analyzed

Every one against the same structure, validated on ingest

85,000 Titles Analyzed

Every one against the same structure, validated on ingest

85,000 Titles Analyzed

Every one against the same structure, validated on ingest

Producer-Agnostic

One taxonomy across every store, platform, and publisher feed you ingest from

Producer-Agnostic

One taxonomy across every store, platform, and publisher feed you ingest from

Producer-Agnostic

One taxonomy across every store, platform, and publisher feed you ingest from

Game data, structured and nuanced for your system

Game data, structured and nuanced for your system

Built by people who understand game, for systems that don’t

Our taxonomists know games at the level of mechanics and monetisation, not just genre. They set the rules for how a title gets classified, and automation applies them across your whole catalog.

Built by people who understand game, for systems that don’t

Our taxonomists know games at the level of mechanics and monetisation, not just genre. They set the rules for how a title gets classified, and automation applies them across your whole catalog.

Structured for how games actually work

A game is rarely one thing. Editions, remasters, regional releases, and live service updates each get classified on their own terms instead of being flattened into one row.

Structured for how games actually work

A game is rarely one thing. Editions, remasters, regional releases, and live service updates each get classified on their own terms instead of being flattened into one row.

Classified the same way, whatever the source

Every source you pull from describes games its own way. We classify all of them against one taxonomy and revalidate as titles change, so your catalog stops disagreeing with itself.

Classified the same way, whatever the source

Every source you pull from describes games its own way. We classify all of them against one taxonomy and revalidate as titles change, so your catalog stops disagreeing with itself.

Maintained as a product, mapped to your model

The taxonomy already exists and stays maintained as games change. Take it as it stands, or map it onto the classifications your systems already use.

Maintained as a product, mapped to your model

The taxonomy already exists and stays maintained as games change. Take it as it stands, or map it onto the classifications your systems already use.

How we structure fragmented game data

How we structure fragmented game data

We break games down past genre

Mechanics, modes, themes, monetization, session length, player motivation. A game is not a title, a release date, and a genre. Your catalog shouldn't treat it like one.

We break games down past genre

Mechanics, modes, themes, monetization, session length, player motivation. A game is not a title, a release date, and a genre. Your catalog shouldn't treat it like one.

We break games down past genre

Mechanics, modes, themes, monetization, session length, player motivation. A game is not a title, a release date, and a genre. Your catalog shouldn't treat it like one.

We turn that into rules, not opinions

The taxonomy gets documented as classification logic: what qualifies, what doesn't, how to handle the edge cases. That's what makes it repeatable rather than subjective.

We turn that into rules, not opinions

The taxonomy gets documented as classification logic: what qualifies, what doesn't, how to handle the edge cases. That's what makes it repeatable rather than subjective.

We turn that into rules, not opinions

The taxonomy gets documented as classification logic: what qualifies, what doesn't, how to handle the edge cases. That's what makes it repeatable rather than subjective.

We apply it to every title, then keep applying it

Automation runs the structure across your whole catalog and revalidates as studios ship updates, editions, and regional releases. Coverage expands without the manual enrichment, and every system reading your catalog sees the same structure.

We apply it to every title, then keep applying it

Automation runs the structure across your whole catalog and revalidates as studios ship updates, editions, and regional releases. Coverage expands without the manual enrichment, and every system reading your catalog sees the same structure.

We apply it to every title, then keep applying it

Automation runs the structure across your whole catalog and revalidates as studios ship updates, editions, and regional releases. Coverage expands without the manual enrichment, and every system reading your catalog sees the same structure.

Industry-Specific Taxonomy That Scales

Industry-Specific Taxonomy That Scales

Digital Retailers

Merchandise on attributes that predict a purchase, instead of genre buckets that lump 400 titles together.

Cloud Gaming

Keep a library of thousands consistently classified, so browsing, search, and recommendations behave the same on every device you ship to.

Digital Distribution

One classification that holds across regions, platforms, editions, and re-releases, so the storefront never drifts out of sync with itself.

AdTech and Advertisers

Place ads against what a game actually contains: mechanics, themes, audience. Not an age rating and a guess.

Trusted game data, ready to build on.

Bring us your catalog and the classification problem you keep working around. We’ll help you make sense of it all.

Connect with us

Trusted game data, ready to build on.

Bring us your catalog and the classification problem you keep working around. We’ll help you make sense of it all.

Connect with us

© 2026 MaaP. All rights reserved.

© 2026 MaaP. All rights reserved.